Artworks Lausanne City

ARTWORKS for ZONE 1 “Cité”

PauseLalie Pascual - PAUSE is an augmented reality art intervention suggesting a ludic (and sometimes nostalgic) interface to explore past and present elements from our cultural, technological and ecological worlds. Made of a series of short virtual animations it will invite the public to board on a journey in time. For example, in Lausanne, visitors could ride an augmented horse across the old city, hop between augmented river pebbles along the filled-up Flon river, or join a 19th-century-like augmented promenade in Ouchy. The visitors experiences will be unique. The interventions themselves will be made of urban and landscape images seen in the city of Lausanne (e.g. Le Grand Pont, Flon, lake, mountain and forest view) as a way to further blur off the virtual with the real, the past with the present, and stimulate public thinking about possibilities of new beginnings.

Things We Have Lost - John Craig Freeman – Using place-based augmented reality technology, EEG AR: Things We Have Lost is a citywide public art installation consisting of dozens of virtual objects representing the things that the people of Basel have lost.In January of 2014, people were selected at random in the streets of Basel and simply asked, “What have you lost?” The location was recorded and a series of virtual lost objects were created based on the responses given, things such as pensions, empires and dodo birds. The objects were then placed back in the exact GPS coordinates where the encounter took place, creating a citywide network of lost things. The virtual lost objects are viewable on any mobile device.

Radio Heads & Freedom FightersMichael Spahr -On a square in front of the cathedral of Lausanne there are several virtual statues of freedom fighters with radio heads. As soon as you touch them on your mobile device a radio show starts to play. It’s either a live broadcast from a free radio station or it’s a produced show with a message, which expresses freedom of speech. The freedom fighters make twisted moves, while the radio plays. The statues are all twisted characters from human history such as Mao, Jesus or Martin Luther, which also once fought for freedom.

ARTWORKS for ZONE 2 “Town Center”

Flooding FlonMark Skwarek – The futile attempt to tame mother nature goes horribly wrong as the River Flon floods the town of Lausanne in disaster of biblical proportions! In the 19th century the people of  Lausanne attempted tame the River Flon by covering it over because of their worship of the material world. The river had to make way for businesses, shops, and more and more  people. Now the people of L face the wrath of a vengeful augmented reality god who has sent the flood to wipe the slate clean.  The experience will be the contrast of the excessive architecture of the hedonistic Lausannian’s and a digital flood that consumes all. Rescuers will try in vain as the Lausannian’s are swallowed by the rising water.

ARTWORKS for ZONE 3 “Ouchy – Railway Station”

People We Have Met But Don’t Remember - Peter Aerschmann - the work created by Peter Aerschmann for the Virutale Switzerland has its roots in how the artists has been experimenting with the visible and the hidden using both still and moving imagery. The images selected are virtual and combine in their presentation in reality in an extreme ironic manner and extend event further the artistic basis of his work in that, it puts the visitor in check being able to distinguish between everyday reality and fiction.

PauseLalie Pascual - PAUSE is an augmented reality art intervention suggesting a ludic (and sometimes nostalgic) interface to explore past and present elements from our cultural, technological and ecological worlds. Made of a series of short virtual animations it will invite the public to board on a journey in time. For example, in Lausanne, visitors could ride an augmented horse across the old city, hop between augmented river pebbles along the filled-up Flon river, or join a 19th-century-like augmented promenade in Ouchy. The visitors experiences will be unique. The interventions themselves will be made of urban and landscape images seen in the city of Lausanne (e.g. Le Grand Pont, Flon, lake, mountain and forest view) as a way to further blur off the virtual with the real, the past with the present, and stimulate public thinking about possibilities of new beginnings.

The Butterfly LoversLily & Honglei - Derived from a popular Chinese folktale Butterfly Lovers, the painted figures in traditional costumes are placed at varied locations around the world. Utilizing Augmented Reality, the work addresses issues of Chinese diaspora and cultural identity, and visualizes the restless, roaming cultural spirit of the East hidden in western metropolis.

ARTWORKS for ZONE 4 “Vidy – Hautes Ecoles”

Biomer Skelters - Pappenheimer & Thiel – Biomer Skelters is a participatory public artwork that connects body rhythms to potential ecosystems as it repaints the cityscape with prolific virtual flora. As participants walk the streets, a simple wearable biosensing system, employs their heart rate to plant and populate their path with fantastic augmented reality vegetation. The interior energy of the body, always at the edge of conscious control, is the generator of this wild growth wake, forming “helter-skelter“ ecosystems that begin to overwhelm the city. A unique relationship transpires, linking the visceral to the virtual. Mind-body states cause network instantiation, just as what is instantiated in locative AR space becomes, in some sense, manifested in the real space. The fields and forests of vegetation left behind, trace the participants changing psychosomatic condition and transform the cityscape as medium. Biomer Skelters also has a competitive dimension. Participants choose between flora of two contrasting biomes, those that are local or “native“ or “foreign” or “exotic” to the area. Thus, the city becomes the contested site of notions related to conservation verses possible climate transition. An ecological “game” emerges, visible on the streets through mobile devices and topographically on Google Maps.

DoseWill Pappenheimer and Virta-Flaneurazine – Dose is an invisible hallucinatory experience perceived through the users mobile device. Originally developed through the artist pharmaceutical, Virta-Flaneurazine, the psychic journey lasts for about 15 minutes before it reaches a completely enclosed ephemeral space. The optimal experience is initiated by licking the large white pill shape on a mobile device that appears when the QR code is scanned from within the LAYAR application.

ARTWORKS for ZONE 5 “Sauvabelin – CHUV”

Skywrite ARWill Pappenheimer and Zachary Brady - Skywrite AR creates sky written images and messages in virtual airplane trails for the thoughts and creative impulses of the general populace. Normally out of the financial reach for the ordinary citizen, this grand scale text or drawing now becomes available to the poet, the artist, the instant messenger or the protester addressing the need for political change. Sketching and writing through a mobile augmented reality application instantly castes virtual vapor lines and phrases hundreds of meters above the cell phone viewer. Sentences stretch for over a kilometer and can be seen by others from even larger distances. Skywrite AR is part of a series of participatory art works specific to sites worldwide. The work has been launched to create airborne phrases and drawings above the Los Angeles area coast, software companies in Silicon Valley, governmental buildings in Washington DC, Gezi Park, Istanbul, Melbourne, Australia and to form a Sky Museum at FACT in Liverpool. Skywrite AR opens a public dialogue with iconic sites and architecture as an invitation for anesthetic overlay or textual commentary. Its results display a wide-ranging response from the doodle or offhand remark to the poetic drawing or political statement.

MAP of City Zones

 Lausanne-overview

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